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Old May 06, 2005, 09:41 PM // 21:41   #1
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Guild: [GSS][SoF][DIII]
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Default Ranger, plz critique

This uses almost all ranger-only skills, with res from monk secondary.

Attributes:
Expertise - 10
Marksmenship - 10
Wilderness Survival - 10
Beast mastery - 5

Skills:
Kindle Arrows <--may replace with apply poison or ignite arrows
Tigers Fury
Spike Trap (E) <-- not sure if poison arrow is worth it?
Barb Trap <-- may replace with hunters shot
Flame Trap
Troll Unguent <-- may replace with Dryders Defense or Whirling Defense
Throw Dirt
Resssurect

The idea is to stay in back throwing in traps (cheaply due to high expertise) Im not sure if 3 traps is too many, so I was thinking of taking out barbed for the energy-effecient hunters shot. When you dont feel like/dont think trap are the best option, kindle arrows + tigers fury allows high damage output. Troll Unguent allows me to not have to beg the monk(s) for healing unless Im being focused. Throw Dirt just gives me versatility. If something needs to be blinded (enemy warrior or ranger) it will get blinded. I figured I would annoy people (the enemy team) by running res in #8. Well, comon, what else would I use?
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Old May 06, 2005, 10:04 PM // 22:04   #2
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Heh I just posted a very similar build but exploiting the conditions the traps and poison arrow/ hunters shot create using mes secondary spells.
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